so here are the basic building blocks for my maze concept, door, ceiling, wall, and floor. all of the textures are made to fit more into the idea of a antiquity temple or even a far east temple. I liked how they worked in the 3d photoshop concept so applying them to Maya should turn out tenfold.
Wednesday, October 30, 2013
Monday, October 28, 2013
Maze Concept PhotoShop
So here is a 3d illusion of my maze corse (first level) in a first person perspective. The base 3 textures for the wall, ceiling and floor combined with perceptive/distort modifications aloud for a convincing 3d appearance. And some added burning of the corners helped sell a purely 2d scene as 3d. This is a base for the eventual maya imports and structure building
So here is a 3d illusion of my maze corse (first level) in a first person perspective. The base 3 textures for the wall, ceiling and floor combined with perceptive/distort modifications aloud for a convincing 3d appearance. And some added burning of the corners helped sell a purely 2d scene as 3d. This is a base for the eventual maya imports and structure building
Wednesday, October 23, 2013
Monday, October 21, 2013
Traced GameObject 2
Here is a traced diesel train, In the game you would be building cities and trade routes, so Trains would naturally be a huge part of the game latter on as a player reaches the more modern eras of the game they would be hitting this kind of industrialize. This project was defiantly a bigger bit from the temple, However the shading was more straightforward and I found it more enjoyable.
Here is a traced diesel train, In the game you would be building cities and trade routes, so Trains would naturally be a huge part of the game latter on as a player reaches the more modern eras of the game they would be hitting this kind of industrialize. This project was defiantly a bigger bit from the temple, However the shading was more straightforward and I found it more enjoyable.
Wednesday, October 16, 2013
game prop
2nd building (proposed, though I ended up changing my idea)the progress on the temple coloration, do to a issue with the color generator in photoshop I did not get to the lower mid base of it, however you can see the solid light effects from the temple roof, the light source is comeing from the 7 o'clock
Monday, October 14, 2013
Thursday, October 10, 2013
Monday, October 7, 2013
Ok, so here is the revamped title logo, Ive remade the leaf crown and the text title in illustrator as my own art., I chose to make them stand out in the scene more by changing these two objects (which priorly had been very gold and blended into the entire environment) to a color and font that did not blend so well in and instead stuck out more. sense it is the logo I felt that it was important
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