Substance replacement
This was a fun add on. I replaced all the basic textures with substances, aka textures that have all of the individual surfaces (bumbs, fusses, skins ext) needed to make a read in game all in one. you cans see the huge improvements to the temple set up. I added a few props to complement the better lighting and add to atmosphere to it actually being a temple.
I didn't want to over flow the area with props because I liked the grey coldness that came with the stone textures and how the light related off of it so in such a amrble way. I also like the erry greek oracle like theme came with the fog on the thrid pic. In my game Idea this would fit as being A kind of dark hades greek temple.



really great upgrade. to improve break up texture areas with new materials and add more paint effects and simple objects to bug open areas.
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