Wednesday, September 11, 2013

Game


This game, Nova Roma (The present working title) is meant to be a kind of grand strategy game that allows the player to take control of a nation during ancient times. The point Being to not only build and conquer but to maintain a stable state of homeostasis with in the nation. The focus of the game is to give the player the idea of taking control of history and bedding it to how they see fit. Well note as in-depth as a simulator the player should get from the game a solid feeling of strategic decision and that it really does matter what modifying policies they instill on their nation and how they move their armies on the campaign map.

The idea really steams from my love of grand strategy titles. There are not many out there, even less of popular note. Ive always loved the idea of history and Imperial politics. In terms of art I would say its important to keep it period loyal, meaning how it looks and the athestics must be from the ancient world in order to better immerse the player into the idea of ruling an Imperial power from that time period, Its something Ive always found to be a great way of combing a period basic history game with the mechanics in a grand strategy game such as this. Bring out the positive and artistic beauty of human Civilization



Here is a PSed up mock of 4 some graphic images that best define what this game is all about

1 comment:

  1. I love the grand strategy games also...you wrote a good introduction to the game concept but you need to go further in depth. Keep writing about your game idea and you will notice that you are focusing on certain areas of the game. Then you can focus on those areas and go into more detail, then start searching for references to support the visual elements that you wish to build for your game. So you have a strong start here but you need to flesh out your idea more. I would say those four images are starting to definite different areas of your game concept. The top left one is defining the setting and/or art style. The top right one is defining your user interface and map view. The bottom left and right ones are defining your gameplay view. Now dive into those areas or other areas of your game and start to give more definition to them. Also please use the naming conventions for your blog postings found in the syllabus and also split up your Thursday and Tuesday postings.

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